7 Curses and Bargains Adventure Hooks for Daggerheart
Ready-to-run curses and bargains hooks for Daggerheart, each paired with a free statblock and a one-shot in Heartforge.
Drop one of these on the table
Marrowpact Shaman
Tier 2 Support- A merchant's hands turned black overnight; he says he bought a charm from something in the bog and never paid the second installment.
- Villagers leave animal skulls at the swamp's edge each new moon, and the fever that plagued them for a decade stopped.
- A missing herbalist was last seen following a trail of golden sap into the mire.
Tidemark Oracle
Tier 2 Social- Fishermen found a pearl on the beach inscribed with a date that hasn't happened yet.
- A merchant captain claims a voice in the surf warned her away from a reef that sank her rival's ship.
- The tide pools near the headland glow faintly at dusk, and the locals refuse to go near them.
Moonbranch Sylph
Tier 2 Support- A grove falls silent each full moon, and those who enter return changed.
- The local wardens seek a blessing for a failing harvest.
- A child followed a song into the woods and never came back.
Cinderclaw Harrower
Tier 3 Skulk- Scorched claw marks appear on the city gates each new moon.
- A fire cult claims their patron walks the alleys at dusk.
- A smith's forge burns cold until a debt is paid.
Bloodfang Werewolf
Tier 3 Bruiser- Villagers whisper that the killings only come on nights when the moon turns red.
- Deep claw marks scar the doors of cottages, but no one saw the beast approach.
- An old charm warns: do not answer when your name is called after dusk.
Gloamwood Hexxer
Tier 3 Leader- A cursed idol rises in the forest clearing
- Villagers vanish, leaving fetishes in their homes
- Hollow voices echo from the gloamwood at dusk
Cinderhorn Stag
Tier 2 Standard- Herds vanish near a burned glade
- Hunters found blackened in their sleep
- Ancient grove smolders without end
Curses and Bargains adversaries
Curses and Bargains one-shots
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The Bone Ledger
The party seeks out a swamp-dwelling shaman to lift a curse or retrieve a missing person. The shaman deals on its own terms, and if the party cannot stomach the price, the negotiation turns violent fast.
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The Tidemark Price
The party seeks knowledge from a sea oracle who speaks only at low tide. She offers answers but demands a memory from each petitioner, and the sea itself enforces the bargain.
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The Moon's Bargain
The forest's fortune has faded, and the Moonbranch Sylph offers a remedy at a steep, mysterious price. The party must reach its hidden glade, learn its terms, and decide what to sacrifice.
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Ember Debt
A pact-brokered devil enforces a forgotten debt, burning the livelihoods of those who refuse to pay. The party must uncover the original contract, protect the victims, and face the Harrower in a forge-lit alley.
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The Blood Moon Hunt
The party must stop the Bloodfang Werewolf before it spreads its curse to the village, hunting the beast through cursed forests and urban streets as the blood moon rises and the curse takes hold.
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The Cursed Grove
A Gloamwood Hexxer leads a corrupted cult in a twisted ritual, using bound spirits and ancient curses to transform a sacred grove into a profane altar.
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The Ashen Guardian
A Cinderhorn Stag stalks the party through a corrupted forest, its burning antlers leaving trails of smoldering ground as it seeks to purge intruders from its charred domain.

