Marrowpact Shaman
- Adversary
- Support
- Tier 2
Appears in: Undead, Cults and Rituals, Curses and Bargains, Urban Intrigue, Swamp, Social and Negotiation
Marrowpact Shaman
- HP
- 5
- Stress
- 4
- Difficulty
- 15
- Attack
- +2
Staff Strike: 2d6+2 phy
Binding Terms. Creatures who have accepted a deal from the shaman have disadvantage on all actions taken against it until the deal is fulfilled or broken.
Debt Recalled. Spend a Fear to target a creature within Close range. The target must succeed on a Presence Reaction Roll (15) or lose a Hope as the weight of an unpaid obligation surfaces in their mind.
Call the Defaulters. Mark 2 Stress to summon two shambling debtors (use Minion stats) from the swamp within Close range. They act on the shaman's turn and obey simple commands.
Seal the Pact. When a creature within Very Close range agrees to a deal, the shaman seals the bargain. The target gains the promised benefit but immediately suffers the agreed cost. This effect cannot be reversed by ordinary means.
How to run Marrowpact Shaman
Marrowpact Shaman is a tier 2 support for Daggerheart. Drop it into any fitting scene; the statblock above is free to add to your compendium in the app, and the one-shot below gives you somewhere to run it.
Where it begins
- 1
A merchant's hands turned black overnight; he says he bought a charm from something in the bog and never paid the second installment.
- 2
Villagers leave animal skulls at the swamp's edge each new moon, and the fever that plagued them for a decade stopped.
- 3
A missing herbalist was last seen following a trail of golden sap into the mire.
The Bone Ledger
The party seeks out a swamp-dwelling shaman to lift a curse or retrieve a missing person. The shaman deals on its own terms, and if the party cannot stomach the price, the negotiation turns violent fast.
The Mire Road
The trail sinks into black water. Fireflies drift through the cypress, and the air tastes of rot and sweet resin. Something pale shifts under the surface ahead. A carved skull on a post marks the boundary, its jaw wired open with copper thread.
The skull markers define the shaman's territory. Past this line, the dead do not attack unless provoked. The party may encounter a shambling figure carrying a bundle of herbs back toward the shaman's clearing. It was once a person who defaulted on a deal. It ignores the party unless blocked.

