Gloamwood Hexxer
- Adversary
- Leader
- Tier 3
Appears in: Forest, Cults and Rituals, Curses and Bargains
Gloamwood Hexxer
- HP
- 6
- Stress
- 4
- Difficulty
- 17
- Attack
- +3
Cursed Staff: 2d8+2 mag
Spirit Veil. The Hexxer is surrounded by drifting spirit-smoke, faces half-seen behind the mist. Attack rolls against it have Disadvantage if the attacker is more than Close range away.
Command the Cursed. Creatures Restrained by the Hexxer take double damage from attacks by other adversaries.
Summon the Elder Fetish. Spend a Fear to drive the butt of the Hexxer’s staff into the earth to summon a hulking idol of lashed bone and spectral sinew Close range. All enemies within Close range of the Fetish must succeed on an Instinct Reaction Roll (15) or take 2d8+2 magic damage.
Hex of Withering. Mark a Stress to have the Hexxer draw a knotted fetish from their robes and snap it in half. A black vapor races toward a creature within Far range, coiling around their limbs. The target must succeed on an Instinct Reaction Roll (15) or take 2d8 magic damage and become Restrained until they spend a Hope.
How to run Gloamwood Hexxer
Gloamwood Hexxer is a tier 3 leader for Daggerheart. Drop it into any fitting scene; the statblock above is free to add to your compendium in the app, and the one-shot below gives you somewhere to run it.
Where it begins
- 1
A cursed idol rises in the forest clearing
- 2
Villagers vanish, leaving fetishes in their homes
- 3
Hollow voices echo from the gloamwood at dusk
The Cursed Grove
A Gloamwood Hexxer leads a corrupted cult in a twisted ritual, using bound spirits and ancient curses to transform a sacred grove into a profane altar.
The Profaned Grove
The ancient grove lies in shadow, its once-sacred trees now twisted and gnarled with age and corruption. Fetishes of bone and sinew hang from the branches, swaying gently in a wind that carries whispers of forgotten tongues. The air is thick with the scent of burning herbs and something more sinister - the stench of bound spirits. In the center of the clearing, a figure draped in charms and bone talismans raises a staff that hums with otherworldly power, their breath visible as dark vapor that seems to coil and writhe with a life of its own.
The Gloamwood Hexxer has corrupted this once-sacred grove, turning it into a profane altar for their dark rituals. The hexxer moves with deliberate, ritualistic grace, their staff humming with bound spirits that create an unsettling atmosphere. The party should feel the weight of the corruption pressing down on them, as if the very air is thick with malevolent energy. The hexxer will test the party's resolve before revealing their full power, using their spirit veil to obscure attacks and their cursed staff to create hazardous terrain.

