Bloodfang Werewolf
- Adversary
- Bruiser
- Tier 3
Appears in: Curses and Bargains, Urban Intrigue, Wilderness and Survival
Bloodfang Werewolf
- HP
- 7
- Stress
- 3
- Difficulty
- 16
- Attack
- +3
Rending Claws: 3d8+4 phy
Blood Moon Frenzy. On nights of the full moon, the Werewolf gains advantage on all attacks and deals +1d8 additional physical damage with its Rending Claws.
Savage Pounce. Mark a Stress to leap at a target within Far range and make a Rending Claws attack immediately.
Cursed Bite. Spend a Fear to bite into a creature within Melee range. The target must succeed on a Knowledge Reaction Roll (16) or gain the Werewolf’s curse, becoming Vulnerable until they clear a Stress.
Regeneration. When the Werewolf takes damage, roll a d6. On a result of 4 or higher, it clears 1 HP as flesh stitches itself back together.
How to run Bloodfang Werewolf
Bloodfang Werewolf is a tier 3 bruiser for Daggerheart. Drop it into any fitting scene; the statblock above is free to add to your compendium in the app, and the one-shot below gives you somewhere to run it.
Where it begins
- 1
Villagers whisper that the killings only come on nights when the moon turns red.
- 2
Deep claw marks scar the doors of cottages, but no one saw the beast approach.
- 3
An old charm warns: do not answer when your name is called after dusk.
The Blood Moon Hunt
The party must stop the Bloodfang Werewolf before it spreads its curse to the village, hunting the beast through cursed forests and urban streets as the blood moon rises and the curse takes hold.
The Cursed Forest
You track the Bloodfang Werewolf through the cursed forest, where the trees seem to whisper warnings and the shadows move with unnatural life. Deep claw marks scar the ancient oaks, and the air is thick with the scent of blood and fear. The werewolf has been here recently, and you can hear its howls echoing through the night. The forest itself seems to be working against you, with branches reaching out to snag your clothing and roots tripping your steps. You must find the beast before it reaches the village, or the curse will spread to innocent people.
The party hunts the Bloodfang Werewolf through the cursed forest, where the environment itself is hostile and the beast's presence has corrupted the natural world. The werewolf is driven by hunger and rage, and it will not stop until it has spread its curse to the village. The party must track the beast through the treacherous forest, avoiding the environmental hazards and the creatures that have been drawn to the curse. The forest's corruption creates opportunities for both discovery and danger, and the party must work together to survive the hunt.

