AdversariesTier 1

Truceborne Ranger

  • Adversary
  • Support
  • Tier 1

Appears in: Social and Negotiation, Wilderness and Survival

Truceborne Ranger

HP
3
Stress
3
Difficulty
12
Attack
+1

Warning Shot: 1d8+1 phy

Ritual of Truce. Allies within Close range gain Advantage on rolls to negotiate, bargain, or de-escalate.

Step Between. Mark a Stress to end a conflict within Close range until the start of the next round unless a creature chooses to escalate.

Safe Passage. When an ally within Close range is targeted by an attack, impose Disadvantage on the attack once per scene.

How to run

How to run Truceborne Ranger

Truceborne Ranger is a tier 1 support for Daggerheart. Drop it into any fitting scene; the statblock above is free to add to your compendium in the app, and the one-shot below gives you somewhere to run it.

Story hooks

Where it begins

  1. 1

    A border village asks for a neutral guide to oversee a tense meeting.

  2. 2

    Warning arrows thud into the trail ahead - someone is marking the safe path through contested ground.

  3. 3

    Both sides trust the same mediator, and neither knows why.

The one-shot60-75 min

The Quiet Arrow

A Truceborne Ranger has called a border negotiation between two rival communities. The party must enforce neutral-ground rules, keep talks from derailing, and help hammer out a deal on passage, patrols, and restitution.

Meeting Ground

A circle of stones marks neutral ground. The ranger waits with bow unstrung and a ledger in hand. Two delegations arrive on opposite paths and stop at the boundary line, each unwilling to step first.

Open with the rules and the agenda. The ranger lays out three topics: safe passage on the forest road, patrol boundaries, and restitution for a burned granary. The party's job is to keep the meeting on track and enforce neutral-ground customs.

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