Shardveil Gorgon
- Adversary
- Support
- Tier 3
Appears in: Cults and Rituals, Urban Intrigue, Social and Negotiation, Underground and Caverns
Shardveil Gorgon
- HP
- 6
- Stress
- 4
- Difficulty
- 17
- Attack
- +3
Crystal Lash: 2d8+2 phy
Petrifying Gaze. Spend a Fear to target a creature within Close range. The target must succeed on a Knowledge Reaction Roll (16) or become Petrified until they clear a Stress.
Veil of Refraction. Ranged attacks against the gorgon have Disadvantage unless the attacker is within Close range.
Shardmist. Mark a Stress to fill an area within Close range with glittering dust. All creatures in the area take 2d8 magic damage and become Vulnerable until they clear a Stress.
Stone Echo. When a creature within Close range rolls with Fear, that creature marks a Stress from crystalline backlash.
How to run Shardveil Gorgon
Shardveil Gorgon is a tier 3 support for Daggerheart. Drop it into any fitting scene; the statblock above is free to add to your compendium in the app, and the one-shot below gives you somewhere to run it.
Where it begins
- 1
A marble statue appears at the edge of a village each new moon.
- 2
A temple seeks a living prophet who can see the future in stone.
- 3
The quarry goes silent after miners break into a glittering cavern.
The Crystal Oracle
A new marble statue appears each month, and the last is someone the party knew. The trail leads to a cavern of crystal veils where a gorgon offers answers in exchange for silence.
The New Statue
At dawn, a fresh statue stands in the square, its face twisted in surprise. A nearby quarry hand collapses mid-cry, skin frosting with stone. The crowd surges, begging you to stop whatever is turning people into marble.
This is rescue and investigation. The party must stabilize the quarry hand, calm the crowd, and find the trail to the quarry before another victim hardens. Hint that the gorgon has answers - but they come at a price.

