Scale Princess Aisena
- Adversary
- Solo
- Tier 2
Appears in: Boss Fights
Scale Princess Aisena
- HP
- 8
- Stress
- 5
- Difficulty
- 16
- Attack
- +3
Consecrated Sword: 2d10+3 phy
Relentless (2). Aisena can be spotlighted up to twice per GM turn. Spend Fear as usual to spotlight her.
Twin Vipers. Aisena can mark a Stress to send her spirit-vipers at up to two targets she can see within Close range. Each makes an Agility Reaction Roll (16), taking 2d8+2 magic damage on a failure or half damage, rounded up, on a success. A target that fails also marks a Stress. The vipers are manifestations of this feature, not separate adversaries, and vanish when the action ends.
Venom on the Blade. Once per GM turn, when a target marks HP from Aisena’s standard attack, Aisena can mark a Stress to make that target Vulnerable until the end of their next action. This does not affect a target already Vulnerable.
Shed the Blow. After Aisena takes damage from an attack and survives, she can mark a Stress to move up to Close range along an unobstructed path to an unoccupied place she can stand. Use this only once for the triggering attack; it does not reduce the damage or grant another attack.
Royal Composure. Once per scene, when an effect would make Aisena Restrained, she can mark 2 Stress to avoid that condition. She cannot use this feature if she cannot mark both Stress.
How to run Scale Princess Aisena
Scale Princess Aisena is a tier 2 solo for Daggerheart. Drop it into any fitting scene; the statblock above is free to add to your compendium in the app, and the one-shot below gives you somewhere to run it.
Where it begins
- 1
Lady Orra hires escorts for a coronation invitation whose wax seal smells sharply of venom.
- 2
A temple acolyte asks for help opening a passage before Aisena locks the audience inside.
- 3
A sword-bearing princess announces that three neighboring houses will swear allegiance at moonrise, though none has agreed.
The Unwilling Court
Aisena has summoned three local nobles to witness her claim to the Scale Throne, an old priestly crown with no living monarch. She intends to force their public submission by releasing temple vipers into the audience hall, and the party can evacuate her court, expose her methods, or challenge her directly.
An Heir Without a Kingdom
Blue ribbons hang between the temple pillars. At the far end of the hall, a woman rests her sword across her palms while two pale serpent shapes turn above her shoulders.
Aisena is the hereditary heir to the temple’s Scale Throne, but her family has never ruled the surrounding settlements; she calls the invited nobles Orra, Devran, and Meret her future court. All three arrive with two attendants each, and acolyte Sen quietly tells the party that the western servants’ passage is open while the main doors will be barred from inside at the first bell. Aisena offers the party honored positions if they help secure submission, speaks calmly even when refused, and allows them to move about until someone attempts violence or openly starts the evacuation.