Nightmare Incubus
- Adversary
- Skulk
- Tier 3
Appears in: Urban Intrigue
Nightmare Incubus
- HP
- 5
- Stress
- 3
- Difficulty
- 16
- Attack
- +3
Claws of Temptation: 2d8+3 phy
Dream Haunting. When a creature sleeps within the Incubus’s lair, it can invade their dreams. Victims must succeed on a Presence Reaction Roll (15) or wake up marking a Stress.
Wings of Shadow. Can fly silently in darkness, and attacks made while airborne have Advantage.
Seductive Whisper. Mark a Stress to target a creature within Close range. They must succeed on a Presence Reaction Roll (15) or use a d8 as their Hope die until they clear a Stress.
Nightmare Grasp. Spend a Fear to unleash its full nightmare form. All creatures within Close range must succeed on a Knowledge Reaction Roll (16) or take 3d8 magic damage and become Restrained until they clear a Stress.
Smokeform Escape. When hit by a ranged attack, the Incubus may dissolve into smoke and reappear within Far range, avoiding the damage once per encounter.
How to run Nightmare Incubus
Nightmare Incubus is a tier 3 skulk for Daggerheart. Drop it into any fitting scene; the statblock above is free to add to your compendium in the app, and the one-shot below gives you somewhere to run it.
Where it begins
- 1
Travelers wake with bruises shaped like claws, though their camp was never breached.
- 2
A lonely widow swears she saw her lost lover, only to wither days later.
- 3
Dreams of fire and wingbeats spread through the village before the creature descends.
The Dreaming Plague
The party investigates a mysterious plague of nightmares affecting travelers, discovering that a Nightmare Incubus is preying upon sleepers and feeding on their fear and desire, leaving behind victims with mysterious bruises and corrupted dreams.
The Bruised Travelers
You arrive at the local tavern where travelers have been gathering, only to find them huddled in fear, their faces marked with mysterious bruises shaped like claws. They speak in hushed tones of dreams filled with fire and wingbeats, of lost lovers who appear in their sleep only to vanish at dawn. The tavern keeper tells you that the nightmares have been spreading through the village, and those who suffer them wake weaker, their eyes hollow with fear. You must investigate the source of these nightmares before more victims fall prey to whatever creature stalks their dreams.
The party begins their investigation of the nightmare plague that has been affecting travelers. The tavern is filled with frightened victims who have been marked by the Nightmare Incubus's attacks, and they can provide clues about the creature's nature and habits. The party must gather information from the victims while avoiding the demon's influence, as it may be watching from the shadows. The investigation creates opportunities for both discovery and danger, and the party must work together to uncover the truth.

