AdversariesTier 2

Hollowveil Seer

  • Adversary
  • Social
  • Tier 2

Appears in: Undead, Cults and Rituals, Urban Intrigue, Social and Negotiation

Hollowveil Seer

HP
4
Stress
5
Difficulty
15
Attack
+1

Cold Grasp: 1d8+1 mag

Read Intent. The Hollowveil Seer knows when a creature within Close range is lying or withholding information. Any attempt to deceive the seer in conversation automatically fails.

Memory Tax. Mark a Stress. Target one creature within Close range that has broken a promise to the seer or attempted to deceive it. The target must succeed on a Presence Reaction Roll (15) or lose a Hope and forget one specific detail the GM chooses, such as a name, a route, or a recent conversation.

Veilstep. When a creature targets the seer with a melee attack, the seer vanishes into shadow and reappears at any point within Far range that is in dim light or darkness. This does not cost an action.

Oracle's Bargain. Mark two Stress. The seer offers a true answer to one question in exchange for a meaningful memory. The target creature loses a Hope but gains clear, actionable knowledge about a threat, location, or person. The GM decides what the seer reveals.

How to run

How to run Hollowveil Seer

Hollowveil Seer is a tier 2 social for Daggerheart. Drop it into any fitting scene; the statblock above is free to add to your compendium in the app, and the one-shot below gives you somewhere to run it.

Story hooks

Where it begins

  1. 1

    A merchant stumbled into town unable to remember his own name, clutching a scrap of parchment with a date three days from now and nothing else.

  2. 2

    A noblewoman's mirror shows her a hooded figure standing behind her each night, but no one else can see it.

  3. 3

    Travelers at a crossroads shrine report finding answers to questions they never asked, scratched into the stone in their own handwriting.

The one-shot60-75 min

The Price of Knowing

The party seeks a prophetic oracle at a crossroads shrine, but the seer's truths come at a steep cost. They must negotiate what they are willing to forget in exchange for the answer they need.

The Crossroads Shrine

The path splits at a cairn of black stone. Candle stubs and small offerings litter the base, some fresh, some years old. A figure sits cross-legged behind the cairn, hooded and still. The skin of its face is cracked like old plaster, and one pale eye watches you from the shadow of its cowl.

The Hollowveil Seer does not speak first. It waits for someone to ask a question or make an offering. If the party approaches with hostility, the seer does not fight; it simply fades into the cairn's shadow and reappears behind them. Locals know the seer and leave it alone. A nearby woodcutter can explain the rules: ask one question, offer one memory, and never lie about what you give.

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